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>Users are well known for typing web addresses into any box available.

OTOH, such users might not be aware that their Amazon searches are collected and data-mined.


>identify a better host where PortableApps.com can get over 50TB per month for free

With those amounts of traffic for SF's larger projects I wonder how and if one could build a competing website for hosting binary FOSS today and have it be profitable without resorting to shady tactics. Clearly, making the projects themselves pay is not an option.

As for SF, even before the installer business under the current management it had really misleading banners everywhere. I doubt they would have resorted to those of they could have been comfortably profitable with AdWords.


One site that would have had the bandwidth would have been Google Code. But they just dropped binary hosting. And they didn't support projects that used multiple licenses (PortableApps.com has tons of apps under every open source license).

The only other one is Github as they're growing and have $100m they raised earlier this year. They added in binary hosting as "Releases" but it's relatively new (this year) and after they killed binary hosting last year with no path to move to, I'd worry about it happening again as Github stabilizes its product offerings.


What about bitbucket with the downloads feature?


I can't seem to find any details on it on their site (it's absent from Features and Documentation) and nothing relevant came up in a quick Google search.


It's there. When viewing your project's details, you've got a tab called "Downloads". You can then upload stuff like binaries, and I quote from that interface: "Add any file that you would like to make available to your users, such as app binaries"


Ah. I don't have an account. So, to me, there's nothing there at all. And if it's not documented (not even a mention in features or the documentation) other than just existing in the admin interface, I don't know that I'd trust it to be there next week.


That sounds like an outline for a problem that should be happen across all service industries that are run privately/paid by insurance companies, not just healthcare. Do we hear more about it in (American) healthcare simply because it's something the most people interact with or is it noticeably worse there? For the record, I am not American and don't know what it is like to interact personally with US healthcare.


The healthcare issue in the US crosses stark idealogical divisions.


That should be n^m where n is the number of packages and m is the number of distributions (for software that's common to all distributions).

And anyhow, perhaps it would easier get support this way since you could get each software package to run in the distro where it's the easiest and then set them up to interact over IP like they would in containers.


> Force yourself to just sit there on the command line.

That's good advice in general but instead of using the bare CLI I'd suggest that you learn about screen and tmux early on. It'll make you miss the windowing system less.


Personally I use Xmonad for my desktop (all servers are headless, of course -- running screen but tmux looks interesting). It's a no-nonsense tiling WM for managing all your xterm windows. I also have dmenu installed, launching apps directly from the WM is more convenient than you'd think.

I guess the two of you refer to not having X installed at all, but while it does provide some distractions, I can't see myself getting shit done (i.e. procrastinate on hnews) without a real browser.


That struck me as very questionably, too. Based on personal experience and what I know about the economic state of the three countries I find it hard to believe that Ukraine is somehow doing such better psychologically.

To convey an anecdote, on several occasions I was told by fairly well-traveled people that the Eastern regions of Ukraine were the most miserable place they'd been to in Europe.


>I made once a Arcade game (cabinet, code, everything). And took it to Campus Party Brazil.

Sounds like an interesting project, and unusual for a DIY arcade cabinet for having custom code. Do you have a write-up about it or a public repository? I'd like to read more about it.

As for

>"Some dude brought this illegal counter-strike server disguised as arcade game."

that's a pretty absurd claim. Did your machine run any arcade games that vaguely similar to Counter-Strike (like VirtuaCop 2)? That's the only way I can think of a person who knows nothing about video games could come up with that idea without simply lying.

Edit: Are anti-gamer hit pieces common in Brazilian media?


anti-gamer hit pieces are common, yes. I mean, as common as something about a vaguely not popular culture can be (beside people that play windows solitare or facebook stuff, people here rarely game at all, gamers here usually are quite alien to everyone else, maybe because games here are crazy expensive, ie: see PS4 2000 USD)

And my game was a Arkanoid clone of sorts, but I never finished it actually, the version on the arcade cabinet was more of a prototype, also I was writing about it and I was going to put the engine source on github, but I never had time to do it, and the machine with that stuff is not near me (I left it in my parents house to start my own startup in other city).

But the site is http://paddlewars.agfgames.com mind you it is a really ugly site, and the game is quite unfinished, but you can download the desktop version of it and play a bit (also the desktop version is older than the arcade version, back then I had no version control and managed to lose the arcade version source).

Oh, and the cabinet was made for the code, not the code for the cabinet! The cabinet thus has its features designed around the game (for example it has a trackball and eight buttons, to match the game control scheme).

Here is a photo: http://coderofworlds.com/wp-content/uploads/2013/02/mauricio...

The guy in red is a journalist.

Also I made a mistake on the design of that cabinet: I designed it thinking about the average height of most people here... and forgot kids, it became common to pass by the game and see a couple of chairs around it with kids on top of the chairs playing.


Thanks for the explanation. I thought you were running a emulator cabinet with a your own launcher and/or emulator. This is a lot more DIY and no way you could mistake it for Counter-Strike.


There is mathematics and physics, at least. A lot of arguing can be, and has been, had here but it's largely arguing about definitions; you cannot deny that they allow you to obtain the "truth" in the sense that that truth can be used to predict and affect what happens in the real world as far as your senses can best tell you. There's no arguing away fire or public key encryption.


Yes all of those things exist and can make predictions about "reality," but that doesn't mean reality exists outside of my own experience.

http://en.wikipedia.org/wiki/Phenomenology_(philosophy)


>that doesn't mean reality exists outside of my own experience.

I am aware of phenomenology and I've read some Merleau-Ponty. To my taste, however, the situation where an objective/"objective" scientific truth makes consistent predictions about my sensory experiences that suggest a physical outside world and another where that truth makes consistent predictions about the outside world itself, which in turn causes the sensory experiences, don't seem different in a meaningful way. Why make that distinction?


I mean yeah if you don't care about understanding the nature of existence, the distinction doesn't matter. If all you're concerned with is making useful predictions, there is no point in quibbling about the subjectivity of experience.

My point is simply that just because the scientific method leads to useful predictions that doesn't make it objective truth nor does it invalidate the importance of subjective experience.


>if you don't care about understanding the nature of existence, the distinction doesn't matter

Okay, I think I understand your position now. (Though I'm not sure if the lack of belief in objective truth is as common as you claim.) Sorry be so persistent but I have to ask: suppose you do care about the nature of existence; how do you tell if it's one or the other or which one is more likely?


I'm not sure how to answer that. What is the purpose of determining which one is more likely? I don't think that's a question that's possible to answer nor one that reveals anything about the nature of existence.


There's a good deal of middle ground between the self-evident

>We are not merely rational creatures we are also feeling creatures

and a thought-terminating cliche like

>Objectivity doesn't exist.

The latter doesn't seem like a helpful response to someone who is apparently asking for scientific evidence for long working hours and/or overtime doing harm to you. If anything, knowing what science says on the matter is emotionally important as it could either (if the possibility of permanent harm is limited) provide some relief to or (otherwise) justify the indignation of a person currently doing overtime and unhappy about it (and hopefully lead to action on their part). Both scenarios seem desirable to me.

Edit: Could you explain the downvotes? In case it sounded dismissive I changed "thought-stopper" to the more formal "thought-terminating cliche" above and added the ellipses for clarity.


You pissed off those who are highly invested in either side without provoking any support from the middle; your rewording is no less offensive, especially with the pointer to the pre-edit version, and your usage of parentheses necessitates an above average working memory or rereading.


Thanks for your insight. I'm genuinely surprised if I did come off as being against both sides. I thought my comment was obviously pro-rationalist (my reasoning being that a deliberately rational person would recognize the importance of one's emotional state and use rational thought to improve it). I may have inadvertently stumbled upon a trolling strategy: in what appears to be a binary choice don't be recognizably for either.

I was also apparently too sleepy to call parentheses by their name.


If you liked Jonathan Blow's lectures make sure to check out Chris Crawford's. A number of them are on his channel on YouTube. Crawford was more or less the first game developer to combine practical work with academic study of game design (and he's wrote the first-ever book on it). Your might know him as the developer of Balance of the Planet and the founder of the GDC; the latter he then left after the famous "Dragon speech", which is probably the first thing of his you should look up.


Oh yes, I absolutely love Chris Crawford's work as well- thank you!

An up and coming dev I really like is Andy Hull (from the Spelunky remake fame). He gave an amazing talk at GDC about drawing inspiration from children's toys in game design, and I see much promise in him. :)


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