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Why journalists are so good in putting a negative spin on EVERYTHING they touch?

For example: I made once a Arcade game (cabinet, code, everything). And took it to Campus Party Brazil.

One of the journalists took a photo and put a label on that photo on their site while I was not near the machine.

The label was:

"Some dude brought this illegal counter-strike server disguised as arcade game." (counter-strike was illegal in Brazil for a time, sadly, despite our constitution also having free speech... but the arcade machine I've made had no networking equipment, I still wonder where the journalist got that idea)

And the most flattering report on the cabinet had as headline: "Game addict bring his own arcade game."

Fuck journalists, they cannot be trusted. (also NONE of the ones that interviewed me avoided twisting my words).



I was at a conference in Germany as part of my job at the Free Software Foundation, had my photo taken by a random attendee. Wound up in The Guardian and had my image sold to various stock agencies, and I'm frequently used in a photo about cybercrime.


>I made once a Arcade game (cabinet, code, everything). And took it to Campus Party Brazil.

Sounds like an interesting project, and unusual for a DIY arcade cabinet for having custom code. Do you have a write-up about it or a public repository? I'd like to read more about it.

As for

>"Some dude brought this illegal counter-strike server disguised as arcade game."

that's a pretty absurd claim. Did your machine run any arcade games that vaguely similar to Counter-Strike (like VirtuaCop 2)? That's the only way I can think of a person who knows nothing about video games could come up with that idea without simply lying.

Edit: Are anti-gamer hit pieces common in Brazilian media?


anti-gamer hit pieces are common, yes. I mean, as common as something about a vaguely not popular culture can be (beside people that play windows solitare or facebook stuff, people here rarely game at all, gamers here usually are quite alien to everyone else, maybe because games here are crazy expensive, ie: see PS4 2000 USD)

And my game was a Arkanoid clone of sorts, but I never finished it actually, the version on the arcade cabinet was more of a prototype, also I was writing about it and I was going to put the engine source on github, but I never had time to do it, and the machine with that stuff is not near me (I left it in my parents house to start my own startup in other city).

But the site is http://paddlewars.agfgames.com mind you it is a really ugly site, and the game is quite unfinished, but you can download the desktop version of it and play a bit (also the desktop version is older than the arcade version, back then I had no version control and managed to lose the arcade version source).

Oh, and the cabinet was made for the code, not the code for the cabinet! The cabinet thus has its features designed around the game (for example it has a trackball and eight buttons, to match the game control scheme).

Here is a photo: http://coderofworlds.com/wp-content/uploads/2013/02/mauricio...

The guy in red is a journalist.

Also I made a mistake on the design of that cabinet: I designed it thinking about the average height of most people here... and forgot kids, it became common to pass by the game and see a couple of chairs around it with kids on top of the chairs playing.


Thanks for the explanation. I thought you were running a emulator cabinet with a your own launcher and/or emulator. This is a lot more DIY and no way you could mistake it for Counter-Strike.




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