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Rust it's worse for that; for full reproducibility you almost need to create a release-centipede from an old GCC-rs (or GCC) compilable release to the current one. At least that's the norm under Guix.

On cproc, cparser, I meant that we have no lightweight c++ compilers and sadly the closest to cparser in lightness it's clang++, because it's either that or the g++ behemoth.



In the light of all that, there are still people unable to understand why computer languages with ultra-complex syntaxes are really an issue (c++, microsoft rust, etc...)


More like complex, overloaded. ML languages have a complex syntax but are manageable. OTOH, on Lisp, about bloated languages like Common Lisp compared to Scheme, you don't have to follow all the Common Lisp Hyperspec in order to create something; a subset would be pretty fine, even without CLOS. Scheme IMHO it's worse with SRFI's with tons of opaque numbers in order to guess what does that. And don't let me start on Guile modules vs the Chicken ones...

People rants about CL being a bit 'huge', but with the introduction to the Symbolic Computation book and Paradigms of Artificial Intelligence Programming you are almost done except for a few modules from QuickLisp (CL's CPAN/PIP), such as bordeaux-threads, usockets and MCClim for an UI, which will run everywhere.

C++ templates can be far more complex than Common Lisp macros. At least with CL you have a REPL to trivially debug and inspect then. Clang and GCC just recently began to introduce * understandable* help and error messages over template parsing walls...




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