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Yes, like requirements, prototyping, user interfaces, minimizing complexity, profiling and performance, unit-to-usability testing, metrics, refactoring, performance monitoring...

All that ugly stuff that's wrong with the industry.



Those are problems in the sense that software is a young industry, unlike other engineering disciplines (or "actual" engineering). We're likely to abstract away today's issues, whereas matter and physics are more direct, immediate limitations in engineering disciplines.

We don't have a "software physics".




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