One difference between "AI chatbots" in this context and common flight simulator games is that someone else is listening in and has the actual control over the simulation. You're not alone in the same way that you are when pining over a character in a television series or books, or crashing a virtual jumbo jet into a skyscraper in MICROS~1 Flight Simulator.
Now ... why you want to police the decisions others make (or chose not to make) with their data ... it has a slightly paternalistic aspect to it, wouldn't you agree?