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One thing I learned from this is to disregard all attempts at prioritizing based on the output's expected value for the users/business.

We prioritize now based on time complexity and omg, it changes everything: if we have 10 easy bugfixes and one giant feature to do (random bad faith example), we do 5 bugfixes and half the feature within a month and have an enormous satisfaction output from the users who would never have accepted to do it that way in the first place . If we had listened, we would have done 75% of the features and zero bug fixes and have angry users/clients whining that we did nothing all month...

The time spent on dev stuff absolutely matters, and churning quick stuff quickly provides more joy to the people who pay us. It's a delicate balance.

As for AI, for now, it just wastes our time. Always craps out half correct stuff so we optimized our time by refusing to use it, and beat teams who do that way.



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