Ironically, I think a large part of the sense of scale comes from it being a vertical video. Really helps with stacking all these layers of environment on top of each other. Anyway, Rückenfigur (https://en.wikipedia.org/wiki/R%C3%BCckenfigur) style concept art where there's a tiny figure in front of a huge layered environment has been common in games for decades, the difference is that with ai we can create """concepts""" that look nearly like a playable demo.
This game looks cool, but also the trailer just showing 3 static scenes from the same angle for a minute is a sure sign that this is very very early.
In a youtube demo, the author says he has been working on this idea for a while, and was motivated to deliver after the GIF. So, kinda? Thanks for the reference.
I don’t think it’s ai because it correctly resolves both vertical and horizontal parallax with correct perspective lines applied to the scene - something ai still seems to struggle at greatly
https://x.com/de5imulate/status/1947024682118488116
I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.