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Thank you for sharing this kind of grid. I've worked with that tiling before but didn't know the name of it. I like that it allows embedding a variety of shapes within the grid, but one drawback for use in a game is that the cells have more orientations and less symmetry than an equilateral tri-grid. So it may be most suitable for stylized art (see Hexels for a drawing tool that supports it).

I've prototyped the 3D equivalent, which is composed of tetrahedrons and 13 axes (I wonder if that 3D tiling has a name). The tetrahedrons aren't the same size, so it's a bit awkward to work with but might be suitable for 3D models/art.



The term I've heard is "demiregular".

Yes it makes the map a bit ununiform and awkward. But.

Another way to use it would be to treat it as a substrate for a tesselation composed of a set of tiles. Like 2 or 5 or whatever basic shapes, all based on that awkward tessellation, arbitrarily fitted together to fill the space.

The image at that third link takes an approach like that. An alphabet of approximately 20 shapes. (A "self tiling system" I think.)

I'm not sure how useful that is but there you go




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