There are people who’s sense of self-confidence is so fragile that they cannot allow themselves the possibility of losing or feeling “lesser than” in any context. Cheating and being banned is much better than showing the world your actual skill level and confronting the possibility of failure and judgment. The thought process goes something like “well if I beat them by cheating they’re a sucker for actually trying. And if I get banned then that’s the system out to get me”
Such a person often ends up making an absolute fool of themselves from the perspective of someone with a little bit more self integrity. But maybe it is worth extending a little compassion, after all a lack of compassion is probably how they ended up like that anyhow.
There are people who’s sense of self-confidence is so fragile that they cannot allow themselves the possibility of losing or feeling “lesser than” in any context.
Happened to a good friend of mine up in Seattle. Good fella, incredibly smart, graduated top marks, a bit ostentatious sometimes but you can tell he really wants to do right by others in spite of his sometimes high falutin tendencies.
Anyway.
Lost a game of chess to his blue collar dad, guy couldn’t handle it. Fell into a hole of depression that lasted for at least an entire episode of Cheers
Happens to mainly two sorts of people, in my experience:
* Overperforming kids (whether smart, in athletics, etc). They don't have to confront failure and work hard like everyone else. They get a lot of praise and self-worth gets tied to it, and it all feels kind of fake/too easy. Then, one day, the work ethic and tolerance of failure everyone else has been learning become critical...
* People raised in abusive or quasi-abusive environments, where success at any cost, appearances over all, etc, are emphasized. The ends justify the means to get the required outcome.
In a sibling comment there is already a very adequate answer.
To give the opposite answer, why you should not cheat. Chess is fun if you play against players of similar strengt. Mostly a score of around 50% will be what you get. If you have a 1400 rating, you can have fun games against 1400 players. If you cheat and go towards 2300 rating, you will still have a score of 50% against other 2300 players. But all the fun of the game won't be there, since it is just cheating. You will lose something (fun), but not really win anything within the game itself.
Or simpler said, in a long gone past I got bored with playing Doom. I hunted down cheat codes and got bored even faster.
>Or simpler said, in a long gone past I got bored with playing Doom. I hunted down cheat codes and got bored even faster.
This is a life hack if ever you find yourself too distracted with a game (for me, Rimworld). Mod / cheat to the point of ruining the game, and you'll likely never play it again. That being said, I do not advocate doing this in multiplayer games.
The only game this doesn't seem to work on for me is Civilization; since I am often fixing the game now to work better or how it should have to begin with.
Most cheaters probably do get bored pretty quickly, but even if they only cheat for, say, 5 games, by the time they're over and done with it another curious cheater takes their place to see what it's like.
So yes the turnover may be pretty high, but it doesn't make much difference from the perspective of a regular user.
Having cheated at a few competitive multiplayer video games over the years, this is one of a few good answers, particularly when it comes to FPS. That, and many such video games induce boredom so quickly, and almost always the reward at the end is not worth the time spent getting there. Sometimes I'm glad I didn't waste my time getting to end-game content just to find out it was more of the same (or garbage) anyway. I don't play multiplayer games anymore, at all really, unless it's cooperative/integrated like Elden Ring.
I think something like chess is different; cheating in video games feels more similar to hacking around some software just because you can and it's interesting.
I cheated in Arma3. Moneyhax - just wanted to practice flyin` some jets in a decent combat environment without grinding endlessly. Glitched invisibility - real hillarious for couple hours. Occasional item duping to jumpstart combat readyness of our group (somewhat hated this one). Cliff glitching to enter inside of them and store loot on persistent servers. Most of the cheating came out of curiosity - to explore and push the boundaries of game. Nevertheless, the very best Arma3 gaming experience came out of fair and square pwnage operation of our group on public server. Infil via chopper, 2 snipers @ south / east hills, 1 AT/spotter, 4 people assault squad, myself as a commander miles away on an island watching through UAV. We cleared like 20 people in couple minutes and got a thropy tank without taking (!) any casualties. Planned and prepared for about an hour (+ ~3h to build up necessary supplies).
I did maybe 10-15 years ago. There was a chess game on Xbox live and I found a chess program (I forget what it was now) and wanted to try it out. I think I played 2 or 3 games like that, got bored and never did it again. It was more of a "let's see if I can do it" sort of thing, sort of funny and probably more novel of an idea at the time.
I have no idea why you would do it on a ongoing basis. It would be so boring, all you do is transcribe moves back and forth.