Everywhere somebody built an abstraction to do it.
#include <SDL.h>
...........
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("MyApp", 0, 0, 1920, 1080, 0);
Everywhere somebody built an abstraction to do it.
#include <SDL.h>
...........
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("MyApp", 0, 0, 1920, 1080, 0);