Location: Spain
Remote: Yes, no hybrid
Willing to relocate: No
Technologies: React, Typescript, node, C#, Unity, SQL, CSS
Resume: https://yoav.tiiny.site/
Email: yoavhortman5{at}gmail[dot]com
Senior front end engineer with some full stack experience.
Exprienced in early stage startups where roles are not perfectly defined and one has to wear many hats.
To check out some of my work:
floripondis.com (written fully in TS)
magicyard.tv (my last company, the vast majority built by me. use keyboard to navigate)
I wrote a game[1] fully in typescript and uploaded it to various platforms, I was lucky enough and the game was found by a company that wants to create exactly those type of games (Arcadey/casual party games).
They had to go deep into the library of the platforms I uploaded to but it stood out as a work of passion. They contacted me and offered me a job on the spot.
The project took 9 months and a ton of iterations but I was so happy doing it I didn't care.
I've been building a boardgame.io projecy and I find the documentation hard to follow the typescript definition lacking and the framework rigid and tricky to get right. its a shame since the promise of building a board game in a quick and simple way was enticing but the framework doesn't live up to it.
perhaps I'm missing something, please prove me wrong.
I am also a boardgame.io maintainer, so happy to hear feedback about it too.
I think the framework has some gotchas and there are some improvements to be made (i.e. the whole thing about player being a string), but I still think it benefits a lot my productivity compared to doing it from scratch. Happy to hear in what cases you think otherwise.
To check out some of my work: floripondis.com (written fully in TS) magicyard.tv (my last company, the vast majority built by me. use keyboard to navigate)