The original sin wasn't reactivity. It was putting state in the wrong place. Making the client state heavy. It's been downhill since then. Now you need to duplicate state handling between your frontend language and your backend language. Which leads to "isomorphic" backends seeming like a good idea.
`xs` is for personal scale so fjall is fairly overkill performance-wise. marvin_j97's benchmark work and deep dives into different database systems is incredible though. Looking forward to updating to v3.
My understanding is Turbo is more aligned with htmx. Common practice in Turbo are generally patterns of last resort in Datastar.
e.g. Datastar prescribes a single long lived SSE endpoint that owns the state for the currently connected user's view of the world / app, while common practice in Turbo is to have many small endpoints that return a fragment of html when requested by the client.
The preferred pattern addresses your concern about scattered logic: a single long-lived SSE endpoint that "owns" the user's view of the app. That endpoint updates their field of view as appropriate - very much inspired by game dev's immediate mode rendering.
An interesting characteristic of Datastar: it's very opinionated about the shape of your backend but extremely unopinionated about how you implement that shape.
I maintain a Rust-based CLI HTTP server that embeds Nushell. It’s a handy little Swiss-army knife that’s replaced Nginx and Caddy for my personal projects.
You can serve a folder of static assets like this:
I was looking to try something like this (without the nushell...), but I find that I always have caddy installed anyway, and for the really local cases I use php -S.