One thing that’s helped me is creating a bake-off. I’ll do it between Claude and codex. Same prompt but separate environments. They’ll both do their thing and then I’ll score them at the end. I find it helps me because frequently only one of them makes a mistake, or one of them finds an interesting solution. Then once I declare a winner I have scripts to reset the bake-off environments.
I'm not so sure about that. If Microsoft actually removed all the cruft, then they would need around 5% of the employees currently working on it. They'd all be unemployed.
As someone who has been solo developing an app for months concerned ape is such an inspiration. He literally spent 5 years on stardew valley with zero income. It's such a beautiful game and reminds me what you can do when you follow what feels right.
The book Blood, Sweat, and Pixels has a good chapter on the development of Stardew.
Honestly though it only reads as inspirational with the success coming at the end. 9 times out of 10 that story is actually how someone "wasted" 5 years of his life, ruined his relationship with his girlfriend that was basically supporting him the whole time, and had difficulty getting a normal job after.
The sad truth js that for every solo devs that becomes successful, there are an untold number of solo devs that don't find an audience and fail. The reality is pretty brutal in games.
Yeah but how often do you finish a AAA game and want to cry at how beautiful it is. You get that feeling pretty often with an indie game. Like something really important is being done by indie devs.
> You get that feeling pretty often with an indie game.
Poppycock. What, you wanna cry at how beautiful *checks notes* Hatred is? What about Unity Asset Swap Shovelware #375438? And for those who fall on the 'violence' side in the 'violence' vs 'sex' debate, how about we take a gander at the corruption genre?
Sure, there are some amazing indie games (think of Unrest, for example), but there's also a ton of low effort garbage, and far too many projects which suffer from a lack of time, lack of resources, lack of ambition, or, sadly, lack of care. And, of course, the occasional 'I can't believe anyone at any point during the project thought this was a good idea'.
The last game I felt that strongly about at the ending was Red Dead Redemption 2. I don't think I can recall the last indie game I felt strongly about.
Indie games are important and deserve more attention. Let's not glorify them too much though. They can be shit, just like AAA games; they can also be great, just like AAA games.
> You get that feeling pretty often with an indie game.
I've never had that feeling about any game. Indie games tend to be higher quality (because they are made by people who prioritize the game above business), but I think you're strongly overstating how good they are.
Games are hard. I wanted to focus more on the fact that there is a perceived glamour to indie development that is totally amd utterly disconneted from their reality.
Longer contracts are riskier. The benefit of having cheaper RAM when prices spike is not strong enough to outweigh the downside of paying too much for RAM when prices drop or stay the same. If you’re paying a perpetual premium on the spot price to hedge, then your competitors will have pricing power over you and will slowly drive you out of the market. The payoff when the market turns in your favor just won’t be big enough and you might not survive as a business long enough to see it. There’s also counterparty risk, if you hit a big enough jackpot your upside is capped by what would make the supplier insolvent.
All your competitors are in the same boat, so consumers won’t have options. It’s much better to minimize the risk of blowing up by sticking as closely to spot at possible. That’s the whole idea of lean. Consumers and governments were mad about supply chains during the pandemic, but companies survived because they were lean.
In a sense this is the opposite risk profile of futures contracts in trading/portfolio management, even though they share some superficial similarities. Manufacturing businesses are fundamentally different from trading.
They certainly have contracts in place that cover goods already sold. They do a ton of preorders which is great since they get paid before they have to pay their suppliers. Just like airlines trade energy futures because they’ve sold the tickets long before they have to buy the jet fuel.
If you’re Apple, maybe that works, in this case we’re seeing 400% increases in price, instead of your RAM you’ll be delivered a note to pay up or you’ll get your money back with interest and termination fees and the supplier is still net positive.
the risk is that such longer contracts would then lock you into a higher cost component for longer, if the price drops. Longer contracts only look good in hindsight if ram prices increased (unexpectedly).
I’m sorry you’re feeling so isolated. It’s really hard to be in a situation where you feel like your attempts don’t go anywhere. But the good news is things can get better really fast. Finding your people in college is one of the best things. I’m not really good at faking a lot of social stuff so I relate a to your frustration. The good news is people respond really well to people who have a genuine interest in them. So it sounds like you need to go find some people you find interesting and interact with them. I was trying to make friends in Seattle recently and I thought that one of the most experienced scuba divers in Seattle wouldn’t want to be my dive partner because they had so much more experience, but my interest in what they were doing closed the gap and now they’re a close friend of mine and I’ve learned so much about scuba diving.
There’s a lot of previously intractable problems that are getting solved with these new embeddings models. I’ve been building a geocoder for the past few months and it’s been remarkable how close to google places I can get with just slightly enriched open street maps plus embedding vectors
That sounds really interesting. If you’re open to it, I’d be curious what the high-level architecture looks like (what gets embedded, how you rank results)?
I just installed Ubuntu again after a few years, and it’s striking how familiar the pain points are—especially around graphics. If Ubuntu LTS is positioning itself as the standard commercial Linux target, it has to clearly outperform Windows on fundamentals, not just ideology. Linux feels perpetually one breakthrough release away from actually displacing it.
I would love Andrej's take on the fast models we got this year. Gemini 3 flash and Grok 4 fast have no business being as good + cheap + fast as they are. For Andrej's prediction about LLMs communicating with us via a visual interface we're going to need fast models, but I feel like AI twitter/HN has mostly ignored these.
Just guessing here, but these small models may well be essentially distillations of larger ones, with this being where their power comes from. e.g. Use a large model to generate synthetic reasoning traces, then train a small model on those.
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