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This is a tempting (and not completely false) shortcut, but often you don’t compete for customer’s wallets. For many companies, a lower price is often not the reason they switch.

They stay because of the time invested in the current solution, the integration in their pipelines etc.


Very cool! Sprite Fusion maker here :)


Agree here, the code barrier (creating software) was hiding the real mountain: creating software business. The two are very different beasts.


Software engineers were never paid to "create software business". That's the job of business ppl, and a thin minority of software engineers.


One only compete against his own costs.

If you need $1M/y in subscriptions to build your software, you'll be outcompete by solos who needs $60k/y and don't care about the 100% churn of a one-time fee.

This is simply market optimization when the marginal cost of producing the good falls.


Very cool!


Great! I've made web-based map editor for such web-based games (exporting maps to JSON): https://www.spritefusion.com/


- A level design editor (Svelte, Rust) https://www.spritefusion.com/ - Turning full stack apps into single binaries for buy-once software (self-hosting) https://jesterkit.com/exe


https://www.spritefusion.com/

A web-based level design editor for game devs, Rust-pilled.


Coding is a must have tool for a designer


GTP-4 acts as a reminder the value is not in programming but in the things you create with.

In an ideal world, you even not coding to achieve things that help others. Today it's required but it's not the point of a valuable product.


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